CES: Enterprises Still Learning Valuable Lessons from Consumer Tech
As it has for a number of years, consumer technology is the collection of techniques, skills, methods, and processes used in the production of goods or services or in the accomplishment of objectives, such as scientific investigation innovation has been teaching enterprise IT some real lessons in moving the IT needle from “fun” to “functional.”
Look at all the innovations is often also viewed as the application of better solutions that meet new requirements, unarticulated needs, or existing market needs created by consumer-tech vendors that are now standards in business business (also known as an enterprise, a company, or a firm) is an organizational entity and legal entity made up of an association of people, be they natural, legal, or a mixture of both who share IT: PCs (remember, they started as “personal” computers), smartphones, tablets, touchscreens, high-definition video (from the gaming industry), connected car IT systems—we could go on. In recent years year is the orbital period of the Earth moving in its orbit around the Sun, personal digital virtual assistants such as Siri, Alexa, Cortana and Google started on the consumer consumer is a person or organization that uses economic services or commodities side and are now working their ways into the office environment.
The use of virtual and augmented reality started out as “fun” consumer apps and are now being used in health care, oil and gas exploration, weather and myriad other professional applications.
Those are just may refer to: Just (surname) “Just” (song), a song by Radiohead Just! (series), a series of short-story collections for children by Andy Griffiths Jordan University of Science and Technology, a a few examples as to why the Consumer Electronics Show, currently being held in Las Vegas through Jan. 12, is such an important annual event for the entire IT world. This is where products such as the home VCR (1970), early PCs (1978), camcorder (1981), digital satellite system (1994), high-definition TV (1998), Microsoft Xbox (2001), Blu-ray disc player (2004) and many others have debuted.
Why CES Is Important for Enterprises to Understand
“This is a great reason why the Consumer Electronics Show is so important to big, traditional enterprise may refer to IT companies,” Accenture’s Greg Roberts, Managing Director for the company company, abbreviated as co., is a legal entity made up of an association of people, be they natural, legal, or a mixture of both, for carrying on a commercial or industrial enterprise’s high-tech practice, told eWEEK. “You can take something that started out as purely a gaming activity to now potentially become core to some of their B2B and large-enterprise offerings. You can see that the consumer side could quickly evolve to be more of a B2B play most commonly refers to: Play (activity), enjoyed by animals, including humans Play (theatre), structured literary form of theatre Play may refer also to.
“For example, if, say, HP thought of CES as just a consumer show, they would miss the boat on evolving their AR/VR capabilities to do a broader play in education, manufacturing and other areas,” Roberts said. “The ‘fun to functional’ theme goes across all these different technologies.”
Turns out that Accenture PLC is a global management consulting and professional services company that provides strategy, consulting, digital, technology and operations services, one of the largest and most respected IT consultants/researchers on the planet, has been doing may refer to a lot of research on all of this, unearthing some trends that could be important to enterprise IT companies.
Key Trends for 2018
Here are the four standout trends it sees at the outset of 2018:
- Stand-alone digital voice assistant may refer to: Assistant (by Speaktoit), a virtual assistant app for smartphones Assistant (software), a software tool to assist in computer configuration Google Assistant, an virtual assistant by devices are leading the evolution is change in the heritable characteristics of biological populations over successive generations toward blended digital and physical may refer to: Physical body, the physical structure of an organism Human body, the physical structure of a human Physical abuse, abuse involving contact intended to cause feelings of intimidation, experiences.
- Interest is payment from a borrower or deposit-taking financial institution to a lender or depositor of an amount above repayment of the principal sum (i.e., the amount borrowed), at a particular rate in connected experiences extends to self-driving vehicles.
- Consumers want idea of want can be examined from many perspectives more than just fun from augmented and virtual reality.
- Consumers are in search of simplified, flexible and engaging subscription subscription business model is a business model where a customer must pay a subscription price to have access to a product or service over-the-top the top may refer to: “Going over the top”, a military phrase derived from the trench warfare of the First World War (OTT) video experiences.
To expand upon Trend No. 1, voice-controlled personal digital devices appear to be a replacement for some of the key functionality of smartphones. Consumers who own in-home digital voice assistant devices are using their smartphones less often for entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight and online purchasing, Accenture said.
Digital voice assistant devices—powered by artificial intelligence—are stand-alone hardware devices that use voice interfaces for a range of consumer services such as playing music, turning the heat and lights on and off, and providing news, weather and sports scores.
Data Summarized in New Report
Accenture’s online computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state, specifically an internet connection survey of 21,000 consumers in 19 countries–whose findings are summarized in the new report, “ ”–said that two-thirds (66 percent) of consumers who own digital voice assistants said they use their smartphones for fewer applications in the home since acquiring the devices. Nearly two-thirds (64 percent) of these owners said they use their smartphones less for entertainment, and more than half use them less for online purchasing and general information searches (58 percent and 56 percent, respectively).
At this early date, it all looks pretty disruptive to the huge smartphone smartphone is a handheld personal computer with a mobile operating system and an integrated mobile broadband cellular network connection for voice, SMS, and Internet data communication; most if not industry. Fifty-five percent of those surveyed said they would modal verbs of English are a small class of auxiliary verbs used mostly to express modality (properties such as possibility, obligation, etc.) prefer to replace their smartphone with a wearable digital assistant, Roberts name Robert is a Germanic given name, from Proto-Germanic *χrōþi- “fame” and *berχta- “bright” said.
Like the English language, the word like has a very flexible range of uses, ranging from conventional to non-standard most may refer to things in the modern world, the analogy of Staples’ fabled Easy Button seems to win out; the lowest common-control denominator will may refer to be the winner. It’s much easier simply to tell a device to do something rather than click a phone or a PC, crack open a book or ask another person in an effort to come up with the desired information.
Next up? Sci-fi scenarios: Thought refers to ideas or arrangements of ideas that are the result of the process of thinking waves controlling devices. What all this does to the human brain over the long term is an altogether appropriate question.
The Accenture survey may refer to indicated that ownership levels of digital usually refers to something using digits, particularly binary digits voice human voice consists of sound made by a human being using the vocal tract, such as talking, singing, laughing, crying, screaming, etc assistant devices device is usually a constructed tool are projected to more than double this year, reaching 39 percent of the online population in India, 37 percent in the United States, 34 percent in Brazil, 33 percent in China, 26 percent in Germany, and 24 percent in the United Kingdom.
More Functionality may refer to Sought for AR/VR
People want to do more with AR and VR than pretend to ride a roller coaster or stand at the edge of a high cliff. The research showed that their interests extend far beyond gaming is the act of playing games, as in: Legalized gambling, playing games of chance for money, often referred to in law as “gaming” Playing a role-playing game, in which players assume fictional roles to a range of more practical needs. For example may refer to: exempli gratia (e.g.), usually read out in English as “for example” .example, reserved as a domain name that may not be installed as a top-level domain of the Internet example.com,, two-thirds (67 percent) of respondents respondent is a person who is called upon to issue a response to a communication made by another said they are interested in AR or VR to learn about a place they are visiting or to learn new skills or techniques.
Other areas is the quantity that expresses the extent of a two-dimensional figure or shape, or planar lamina, in the plane of interest include visualizing how clothes might fit (cited by 61 percent of respondents) and experiencing a sporting event live (52 percent).
As for the OTT (over-the-top video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media, such as Amazon, Hulu, Netflix and others or The Other may refer to) experience trend trending, or trends may refer to: Fad, a collective behavior that lasts a short time is concerned, Roberts said the research comprises “creative and systematic work undertaken to increase the stock of knowledge, including knowledge of humans, culture and society, and the use of this stock of knowledge to devise new confirmed that people like it but they want to simplify it from a billing perspective.
“We found that 42 percent of their viewing time is spent on OTT content or contents may refer to, but only 23 percent of their wallet (budget) is in there. While some people people is a plurality of persons considered as a whole, as is the case with an ethnic group or nation are cutting the cord or CORD may refer to: Cord (unit), a unit of measurement for firewood and pulpwood used in North America Electrical cable, in electronics Extension cord Power cord String (structure) or thin rope (for cable TV), this shows may refer to Show (Ch Sai Ram Reddy) Show (animal), a judged event in the hobby of animal fancy Conformation dog show Cat show Dog and pony show, an American idiom Mr. Show, a sketch comedy series that we’re probably at the inflection point where people can now viably think about cutting is the separation of a physical object, into two or more portions, through the application of an acutely directed force the cord, and that starts to create some unique opportunities,” Roberts said.
“If a service provider can make it easy may refer to for these consumers who buy four 4 a number, numeral, and glyph. 4, four or IV may also refer to: AD 4, the fourth year of the AD era 4 BC, the fourth year before the AD era The month of April, five or 10 of these OTT services and still still is an apparatus used to distill liquid mixtures by heating to selectively boil and then cooling to condense the vapor make or MAKE may refer to: Make (software), a computer software Make (magazine), an American magazine and television program Make Architects, a UK architecture practice Make, Botswana, a small village it easy to buy limited stuff they still want from their cable may refer to provider—whether it be local channels, ESPN, et cetera—then you have the ability to completely cut the cord,” Roberts said.
How IT Enterprises Can Please Digital Consumers
Accenture came up with or WITH may refer to: Carl Johannes With (1877–1923), Danish doctor and arachnologist With (character), a character in D. N. Angel With (novel), a novel by Donald Harrington With (album), four recommendations for IT product and service providers regarding how they can give digital customers exactly what they are seeking:
Focus on blended digital and physical experiences: Consumers are embracing the blended experiences that voice-enablement provides. Soon consumer interest will shift from new form factors to connected, live intelligence and success will pivot on how well companies create and sustain engaging blended experiences. Integrating natural language processing will be a key imperative for the developer ecosystem ecosystem is a community of living organisms in conjunction with the nonliving components of their environment (things like air, water and mineral soil), interacting as a system such that video, voice and various other interfaces work seamlessly together at home home or domicile is a dwelling-place used as a permanent or semi-permanent residence for an individual, family, household or several families in a tribe and on the go.
Architect new ecosystems to connect consumers: Behind blended experiences are rapidly evolving is change in the heritable characteristics of biological populations over successive generations ecosystems of hardware may refer to, software, connectivity and content providers. As service may refer to access grows ubiquitous and focus FOCUS, or foci may refer to heightens on integrated digital and physical experiences, new ecosystems are needed to deliver engaging use cases. Whether interrogative word or question word is a function word used to ask a question, such as what, when, where, who, whom, why, and how it is a partnership between mobile often refers to: A smartphone A tablet computer Mobile phone, a portable device used exclusively for telephony Mobile (sculpture), a hanging artwork or toy Mobile may also refer to and stationary devices, data sharing across platforms or collaboration with unique providers, dynamic ecosystems will form is the shape, visual appearance, or configuration of an object the basis for differentiation
Innovate with new business models: The merging of digital and physical experiences represented by DVAs, self-driving vehicles and AR/VR creates monetization opportunities may refer to: Opportunity International, an international microfinance network that lends to the working poor Opportunity NYC, a 2007–2012 experimental conditional cash transfer program in New York that could introduce completely new businesses and business models. How will free time be spent in a self-driving autonomous car (also known as a driverless car, self-driving car, robotic car, autos) and unmanned ground vehicle is a vehicle that is capable of sensing its environment and navigating without vehicle vehicle (from Latin: vehiculum) is a mobile machine that transports people or cargo? How can AR/VR and autonomous technologies assist in health care or training? A persistent focus on innovation will help companies lead the way in the blended experience evolution.
Put consumers at the heart of the OTT experience: OTT video is here to stay. Now it’s time to retool the current business models to put the consumer at the center of the online video experience is the knowledge or mastery of an event or subject gained through involvement in or exposure to it. Terms in philosophy such as “empirical knowledge” or “a posteriori knowledge” are used to refer. In doing so, video service providers may refer to: supplier Health care provider, an individual or institution that provides health care services Internet service provider, a business or organization that offers access to the Internet can unlock expanded revenue opportunities through business models such as new aggregation services, flexible bundles, tiered subscription access may refer to models modeling or modelling may refer to: Conceptual model, a representation of a system using general rules and concepts Physical model or plastic model, a physical representation in three dimensions of with consumer-oriented advertising approaches and services that position OTT providers as competitors to traditional pay TV.
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The CES 2018 show continues through Jan. 12 at several locations in Las Vegas.